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    <title>GAUGE^3D: Downloads</title>
    <link>http://gauge3d.org/downloads/</link>
    <description></description>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <language>en</language>
    <copyright>gauge3d.org © Copyright 1999-2005 Kenton Varda</copyright>
    <lastBuildDate>Wed, 04 May 2005 06:11:14 GMT</lastBuildDate>
    <generator>Io Community Manager</generator>
    <ttl>60</ttl>
    <item>
      <title>GAUGE^3D Asteroids</title>
      <link>http://gauge3d.org/downloads/2</link>
      <description>&lt;div class=&quot;forumCode&quot;&gt;
  &lt;p class=&quot;noMargin&quot;&gt;This is an Asteroids-like game created using GAUGE^3D version 0.3.0.  The source code is included in the &lt;a href=&quot;1&quot;&gt;gauge3d-0.3.0 source code package&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;</description>
      <author>(Temporal)</author>
      <guid>http://gauge3d.org/downloads/2</guid>
      <pubDate>Wed, 04 May 2005 06:11:14 GMT</pubDate>
    </item>
    <item>
      <title>gauge3d-0.3.0</title>
      <link>http://gauge3d.org/downloads/1</link>
      <description>&lt;div class=&quot;forumCode&quot;&gt;
  &lt;p&gt;This is the complete source code for GAUGE^3D version 0.3.0, LGPL'd.  This code is ancient.  My programming skills have improved greatly since this was written.  :P&lt;/p&gt;
  &lt;p&gt;Originally, this code compiled on Windows using MSVC 6 and Linux using GCC.  I think I once got it to run on FreeBSD as well, but not without modification.&lt;/p&gt;
  &lt;p class=&quot;noMargin&quot;&gt;Unfortunately, this isn't likely to compile on Linux anymore as GCC's C++ implementation has changed too much.  You might even get it to compile, but find that it crashes due to the new operator being declared inline (which doesn't work on newer GCC's but often fails to give any sort of error or warning).&lt;/p&gt;
&lt;/div&gt;</description>
      <author>(Temporal)</author>
      <guid>http://gauge3d.org/downloads/1</guid>
      <pubDate>Wed, 04 May 2005 06:04:56 GMT</pubDate>
    </item>
    <item>
      <title>Cartoon Shading Demo</title>
      <link>http://gauge3d.org/downloads/0</link>
      <description>&lt;div class=&quot;forumCode&quot;&gt;
  &lt;p&gt;This is a demonstration of my cartoon shading algorithm.  I developed this software for Level 25 LLC, for a game which was never finished.  I intend to use this algorithm in GAUGE^3D.&lt;/p&gt;
  &lt;p&gt;The demo is only available as a Win32 binary.  Sorry, no source code at this time.  The source depends on a partially-complete, undocumented, and discontinued engine framework anyway, so wouldn't be terribly useful.&lt;/p&gt;
  &lt;p class=&quot;noMargin&quot;&gt;Read the included readme for instructions.&lt;/p&gt;
&lt;/div&gt;</description>
      <author>(Temporal)</author>
      <guid>http://gauge3d.org/downloads/0</guid>
      <pubDate>Wed, 04 May 2005 05:42:26 GMT</pubDate>
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