|2005/05/03 22:42:25 PDT by Temporal|
This is a demonstration of my cartoon shading algorithm. I developed this software for Level 25 LLC, for a game which was never finished. I intend to use this algorithm in GAUGE^3D.
The demo is only available as a Win32 binary. Sorry, no source code at this time. The source depends on a partially-complete, undocumented, and discontinued engine framework anyway, so wouldn't be terribly useful.
Read the included readme for instructions.